It was developed by Ubisoft Montreal, making it the very first game in the series to be developed by a non-Japanese company, and was released on October 30, The game launched with eleven playable characters and later added an additional five through DLC. The story covers the beginning of the series through the Konoha Crush arc, and gameplay alternated between one-on-one combat, RPG style exploration and 3d platformer sections.
It was developed by Eighting and first released on December 4, The roster featured 20 total playable characters, with a few new modes such as the introduction of four-way battles rather than just the standard one-on-one matches. The story covers Naruto's academy graduation up until the Chunin Exams, and several bonus fights could be purchased which went further in-depth into the story. Naruto: The Broken Bond was another title developed exclusively for the Xbox and only released in America.
The adventure-based story mode for the title covered the Return of Itachi, Search for Tsunade and Sasuke Retrieval Arcs, with ten playable characters. For single and multiplayer battles, 30 characters were playable total, and the game also featured a brand-new tag-team system.
It was developed by Eighting and released on October 23, There were 20 playable characters in total, with the story spanning the second half of the Chunin Exams arc to the end of Search for Tsunade.
The Wii remote and nunchuck combo have to be used together to execute certain combos, though it was also compatible with the Gamecube controller. It was developed by CyberConnect2 and first released on November 4, It boasted a roster of 25 playable characters, with an additional ten characters being support-only. The story loosely covered the events of the original anime up until episode , and was the first game where players fight in a totally three-dimensional environment rather than simply two-dimensional.
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