Enter the metro tunnel. The metro was closed because toxic mud of the Seine river flooded the tunnels. Blocked rail tracks: See a train blocking the rail tracks. Click on the right side of the tunnel and Alcide says that the old metro prevents the passage.
Turn around and go forward. Turn left to cabinet with metal door covering the metro control panels. Clear the passage: Open the cabinet. Console: Check the console on the left and see that there is no power. Monitors : See that there are 3 monitors on the top for: platform with the blockage Metro A , the tunnel Metro B and the upkeep start of the switch. Rail lines: The middle portion shows the set up of the rail lines.
The top is line A, the bottom is line B and the zigzag lights is the upkeep or switch line. Power buttons and directions: At the bottom panel see the buttons that starts the power to Lines A and B. The knob at right points to the place where the switching line goes through.
Power supply : Check the right side monitor and see that it is the power supply control. These gauges show how much power is directed to those areas. Power : The power is depicted by moving flakes. Power concentrators : Click on the monitor and see a glyph that can attract or herd the floating power. Click 4 times to get 4 of the power concentrating glyphs.
Use the glyphs to power the area you want. This can be done on fewer steps if you can light up 3 gauges at a time. Unblock the B line to clear the switching lines.
Power the console and Metro line B: Concentrate the power to the console at bottom of the monitor and line B second from top. Place glyphs at bottom and at top to flank-concentrate the flow of power to flow to the bottom console and second from top B. Wait to see which ones light up. Click on the X to pull out of close up as soon as the lights are on the correct gauges. You can see if both lights are on from a far view.
Note: If you can get line B, switch and console lit up at the same time, you can do the procedure 'Activate the upkeep switch line' now. Console : Look at the console at left. Remove the car from line B that is blocking the upkeep line. See the car move away from line B on the monitor. Activate the upkeep switch line:. Power the console and upkeep line:. Concentrate the power to the console at bottom of the monitor and switching line second from bottom.
Place the glyphs by click hold dropping it and flanking-concentrating the floating power to the 2 bottom gauges. As soon as the lights are on the bottom 2 gauges, pull out by clicking on the X at bottom right. Turn the knob at bottom area from 0 to B to A. See the lights go on the switching line. Unblock the A line and clear the path for Nikopol. Power the console and Metro line A: Concentrate the power to the console at bottom of the monitor and line A at top.
Place glyphs at bottom and at top to flank-concentrate the flow of power to flow to the bottom console and top A.
Click on the X to pull out of close up as soon as the lights are on on the correct gauges. Remove the car from line A the one behind you. See the car move away from upkeep on the monitor. See it come on the rail tracks behind you and pushes the other car out of the way.
Go to the surface : Go to the now opened rail tracks at right. Look up and see a ladder. The ladder is held by a wedge. Look down on the ground. Pick up a rock and use it on the ladder. Climb up on the now lowered ladder. Guard Post: Be on the guard post right of the checkpoint. See the guard on watch. Check the map on the wall and learn that there are 2 lasers flanking this area.
Across is the pass machine. The barracks and the MontParnesse door have key card code seen in red. Look around and see the wanted poster for Nikopol's father. There's a locked cabinet right of the vending machine. Check Choublanc's poster above the desk. Take the old knife from the desk. See the big red button of the alarm and the intercom with green button.
Take care of the guard:. See wire coiled right of the desk. It is still plugged to the socket. Unplug the wire from the wall socket. Use the dull knife on the coiled wire to get exposed wire. Plug the wire again into the wall socket. Use the exposed wire on the guard standing on the road.
Pull the electrocuted guard to the guard post away from the road. Automatically get his magnetic pass card. Take care of the other guard at the courtyard:. Use the call-intercom box by pressing the green button. Alcide calls the guard. He wants the laser off. The laser lights seen at the wall is red.
Cross the road to the machine at other side of the road. Laser power: Open the top left box and see the green and red wires. Unplug them. Plug them back but they get plugged the other way. Pull back and look close at the panel at the bottom of the box. Press the on-off button and the lasers do not want to be turned off. The bar lever doesn't want to move. Go back to the other side.
The laser lights seen at the wall is now green. Use the call box again to call the guard. The guard got zapped. Click on the zapped guard and get an armory key. Locked cabinet : Use the key on the locked cabinet right of the vending machine. Take the rifle with scope. Take care of the guard at the watchtowers:.
Barracks watchtower: Look up at the guard at the watchtower over the barracks. Use the rifle with the scope and fire at the guard. Left watchtower: Cross the road. From facing the pass card machine, pan left and up.
See the guard at the watchtower. When both watchtower guards are taken care of, there will no more bullets and the rifle is gone from inventory. Turn off the lasers. Laser panel: Look close at the laser control at the bottom of the wire box. Click-hold-move the middle and right bars-levers down so the red light goes to the left and the green lights are gone.
The laser to the courtyard and to the road back to the second urban district are off. Pass card: Based on the map, the MontParnesse door has code 2 pass card. The one taken from the guard pass card is for code 1. We need to change the card to code 2. Pass code 2 entry: Insert the magnetic pass on the slot right of the monitor. See the red lines 1 seen on the pass card at top right.
The object of the puzzle is to copy that code on the hexagons at center. The arrows outside the hexagons remove the lines on the side of the hexagon they are pointed at. Clicking inside a hexagon with red lines already entered removes the previously entered red lines and adds red lines on the gray lines around that hexagon. The return arrow at bottom center resets the puzzle. The X pulls out of the puzzle. The top right graphics is the line to be copied at the center.
The bottom right button cycles the patterns of the red lines. The OK button flashes when the code-red lines entered are accepted. Based on the magnetic pass and the map, we need pattern 2 on this machine.
Enter code Change the pattern at top right to pattern 2. Click the center of hexagons A, B, C, D to get red hexagons. Click 7 arrow, 2 arrow, inside B, 2, inside B and inside C. See the flashing OK. Automatically be pulled back with the coded magnetic pass. Courtyard : Go to the courtyard by going forward when at the pass card machine. Parking lot : See parked vans. Turn to the left wall and see an alarm panel. Deactivate the alarm: Don't press the right red button on top of the panel or you set off the alarm.
Open the panel and see the alarm systems for all the border patrol. Click the on button and see the lights on the box at top left cycle down. The right wires are for the loudspeaker of the alarm. Immediately remove the wires on the right side to silence the loudspeaker. Remove either the solid green or the solid blue wires on the far left.
Then turn right, forward and hide behind the vans. See the guard run to the alarm. Immediately go to the guard house at top left. The guard will come back in a while. Use the coded 2 pass card on the slot below the red light. Pan left and exit through the door to the MontParnesse Tower. See space cars arrive. See the jellyfish on top of the Tower. The space cars shoot the jellyfish. Chapter 4. MontParnesse Tower :.
Get inside the tower: Talk to the guard. Learn that elder Nikopol is at 50th floor. Only the cases with items used to test on the jellyfish are allowed up there. After talking completely with the guard, go back to the center of the yard. Look up at the jellyfish covering the top of the tower. The guard joins Alcide and looks up. Pan left and enter the gate.
Turn around and see a locked chest on the ground. Exit through the gate at left. Turn to the left and see a key hanging inside a box on the wall.
While the guard is still intent on the jellyfish, take the chest key. Immediately go back through the gate at left. Use the key on the locked chest.
Enter the empty chest. Hear men pick up and take the chest to the top floor where you want to be. Open the lock of the box from inside: It's dark in here. Use the lighter and then look on one side of the cover of the chest. See the lock of the chest. The chest is locked from outside.
Use the cross key on the square hole to take the cover off the lock. Look at the part on the right with the round hole. Use the chisel on the plate with round hole. The chisel breaks. Click on the thin plate on the top that holds the 2 gold plates together.
The spring is blocking the right plate. Use the knife on the right side of the vertical part of the spring to move the spring to the left. Push the plate on the right up by clicking on the bottom part of the plate.
Take the knife back into inventory by clicking on the handle. The spring is blocking the release of the left plate also. Use the knife at bottom of the horizontal part of the spring to push the spring up. Push the left plate up. Exit the box by clicking on the cover. No save is possible on this part until inside the store room. See a guard patrolling at the end of the hallway behind the door.
Study-click the map on the wall left of the door. Father is on this floor at other side of the barracks. Enter through the door by pressing the red button. Check the double doors that do not have a handle at right. Turn around and see a Security office ahead. The guard is coming back. Turn left, press the red button and immediately exit back to the outside before the patrolling guard catches you.
Get in the security room:. Vent : Look at the vent left of the shelves. Open the vent. Flip the switch seen at left to point to the right so that air goes in the office rather than exhausting it out of the Security room. Fumes : See a pan in front of the vent. Check the bottles on the right. Mix chemicals on the pan to see what is formed.
Use the top right small white bottle with red cap on the pan. Add the bottom right blue bottle of bleach. See toxic vapor come out of the mixture. Take the pan with the mixture and place it in front of the fan of the vent. Hear and see the guard come out of the Security room and falls down unconscious. Security room: Enter through the door and then go left and enter the Security room. Pull the unconscious guard into the Security room.
Automatically, get a hypodermic gun. Right monitor : Click on the monitor to check the incoming mails. From top to bottom:. Learn about the spatial jellyfish. It came from Centaurus Alpha. It has now grown down to the 51st floor. It is covered with ticks that are now being trained for urban combat.
Learn about the crash of Alcide Nikopol placed in cryogenic sleep because of insubordination. His left leg supposedly has broken off and left at the shuttle.
The report included the raid on Alcide's apartment. A woman's picture. Learn about Gorgon and the escape of Alcide, the son of the hockey player Alcide Nikopol. Learn that the elevators, stairs and the 51st floor are not guarded. Click on button at bottom right to exit the frame.
Middle monitor: Click on the monitor and see Horus talking to the elder Nikopol. Nikopol still has both legs or was it fixed by the gods? Nikopol asks about the pyramid. The plan of Horus starts with the control of the fuel. Horus states that the pyramid needs combustible fuel. Horus realizes that someone is eavesdropping on them and blocks the video and later audio of the room. Red button for door : See a box at right end of the table. There is a red button. Press the red button and hear a door open.
When the way is clear outside, exit the room by pressing the button right of the door. See that the door across the hall is now open. Storage room: Enter the now open door.
See that this is a storage room. Go through the open entryway on the right and see a part of the spatial jellyfish on the stairwell. See a tick feeding on the jellyfish. There are some cardboard beside it. Take care of the first flea: Go back to the right side of the feeding tick.
Let's add something to his feed. Use the hypodermic gun on the jellyfish that he is feeding on. See him fall asleep. Take the cardboards beside it. This can be done on the left side of the tick. Move the jellyfish: Go forward and see some part of the spatial jellyfish. Before entering the other corridor, place the cardboard box atop part of the jellyfish.
Add the manual to the cardboard boxes. Use the lighter on the manual to get a fire. The fire heat made the jellyfish move away from this room and to the room where the agitated flea is located. Take care of the second flea: Go through right side of the jellyfish to be in the next hallway.
See another flea at left. This one is feeding now if you saw him earlier, he is agitated. Take-pickup the red tool chest.
Now that the flea is standing in one spot filling his stomach, click the tool chest on him. He is now sleeping also. Exit this area : Go forward to where the tick is located. Pick up the hammer from the floor beside the flea. Use the pick axe to get a close-up of the bricks.
Click on specific bricks. What do you need help on? Cancel X. New Topic. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Nikopol: Secrets of the Immortals.
How do you paint his father faster? Side Quest 4 Answers How do you get the coins to replace the broken tile? Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Read the article on the hockey game from the counter.
Try to open the collection box, but Gorgon can see you in the mirror and stops you. Turn around and pick up a rock from just below the collection box. Turn back around and use the rock on the mirror. Turn around once more and take the coins from the collection box.
Use the coins in the vending machine, just to the right of the collection box. Push the green arrow to move to the third tier.
Push the left arrow once to bring Clemence Morganidon's urn to vending position. Turn around and walk forward. Take the tire iron cross. Turn right, walk forward and look at the surveillance camera. You are stopped if you try to enter the door. Turn right and look at the bottom shelf. Use the tire iron on the shelf. Click on the shelf to move it aside. Open the grill and enter the cold storage.
Turn right and walk forward. Automatically turn to the right and discover that only a tape recording is guarding the place. Look at the case on the right to learn that the corpses are preserved with salt.
Use the tire iron on the right panel; then turn the red valve. Open the cabinet and use the chisel on the corpse to retrieve the salt.
Turn right and walk forward to exit the cold storage. Turn left, walk forward, and enter the door. Click anywhere to hear Nikopol say it's very dark. Take the lighter from inventory and click on the darkness. Turn to the right and flip the upper switch to turn on the lights. Nikopol needs to prepare the walls and floor. Look down and pick up the chalk. Turn to the left and place the portrait in the alcove over the candles.
Read the ritual manual and use the chalk to draw the symbols on the empty walls. To draw, click on a wall panel with the chalk and then select the picture you wish to draw. Starting at the light switch, draw from right to left: tree, cup, hanged man, wheel of fortune. You should be at the portrait now. To the left of the portrait, draw: hat, skull, horn, serpent.
Nikopol will state that all the drawings are in the right places. On the left and right sides, near the door, are the floor tiles. Notice that some are broken and you will have to use a substitute. Refer again to the ritual manual. In the left column, from top to bottom, place the key, crown, and scale tiles. In the center column, from top to bottom, place the coins, urn, and tire iron cross.
From top to bottom in the right column, place the rook tile, salt, and the sword tile. Nikopol will state that everything is in its place. Somebody slams and locks the door. Turn around and take the tire iron. Use the tire iron on the metal strip at the base of the door Place the ritual manual under the door, directly below the keyhole.
Use the chisel on the keyhole. Right-click to return the chisel to inventory. Retrieve the ritual manual to find the cemetery keys. Turn to the left and use the keys on the locked light switch. Look at the ceiling to see all the other designs.
Turn around and use the keys to unlock the door. Exit the room and turn left. Walk back to Gorgon's office to find he is gone. Use the keys to unlock the door and enter the office. Turn to the right and take the decoding diagram off the bookshelf.
Take the briefcase and look inside to discover a letter indicating that Gorgon is working for the government. Take the photograph off the wall and look at it inside inventory. Look at the picture of Nikopol's father. Read the book for the order's view on Armageddon. Nikopol's name is written in the margin. Exit the office and return to the chamber with all the symbols.
Turn to the left and place the decoding diagram on the metal shelf. Click on an empty space in the center letter. A word will highlight on the left paper. Select the magnifying glass to look at the room and determine the location of the item. Find the letter at that location in the decoding diagram. Use your keyboard to enter the letter that matches the location of the item. The solution is: Player 23, Nikopol — the man from the stars resides in the bunker. Stop his son quickly as possible.
Exit the room and Anubis will speak to you. He lets you know that Horus has captured your father and plans to use him. Anubis gives you an ankh.
You are to contact him only when you have found his brother. He tells you that Nikopol's father is at the national bunker. Gorgon has called the police to arrest you. The picture from Gorgon's office shows the way out. Turn left and enter the cold storage. Move the cabinet from under the Boucherie sign. Exit through the door and get to the check point.
Only residents of the 1st Urban district can go through the checkpoint. Border Patrol Look at the laser points protecting the checkpoint. Take the iron bar from the grate. Look at the election poster to discover that the XB2 Android is running against the dictator-prophet.
Turn left and go down the stairs to the subway entrance. Try to open the gate, but it will not budge. Look at the access panel on the lower left side of the gate. Use the iron bar on the panel four times. Look inside the open panel to see the counter-weight for the gate. Use the chisel on the chain to the counter-weight to open the gate.
Walk forward to enter the subway. Turn to the right and look at the subway car to see that it is blocking the tunnel. Turn left and open the access panels for the subway controls. Look at the monitor on the right to open the controls for the power supply. Click on the screen in four places to bring out the power guides. Move the guides on the screen to direct the power blips to the Console and Line B's areas. Look at the subway controls on the right.
Press the Line B power button and see the subway car move away. Return to the power control and concentrate the power blips to power up the Console and Switching gauges. Return to the subway controls and turn the knob to A. Return to the power control and power up Line A and the console by moving the power guides. Look at the subway controls and press the Line A Power button.
You will see the subway car move through the upkeep and into the tunnel on the monitors. Automatically turn and watch the subway car as it enters the platform area and pushes the other subway car out of the way.
Walk forward twice, into the tunnel. Turn to the right and look up at the ladder. Look at the ground below the ladder to find a rock.
Take the rock and throw it at the ladder. Climb up the ladder. Look at the guard. Examine the floor plan to see that you are in between two lasers. Look at the wanted poster for Nikopol's father. Turn around and take the knife from the desk. Look at the wall poster. Look at the box with the green button. Unplug the electrical cord from the wall. Use the knife on the wire to create an exposed area.
Plug the cord back into the wall. Pick up the exposed end of the electrical cord; turn right and use it on the guard.
Click on the downed guard to pull him out of sight. You will automatically take the guard's level 1 magnetic key card. Turn to the right and press the green button on the intercom to call the other guard. He instructs you to first turn off the lasers. Turn right and walk across to the laser control panel. Click on the red box to open it and look inside.
Unplug the red, and then the green wires. Click on each wire again to plug them in the opposite setting. You should see a green light at the top. Exit the box and look at the laser control panel just below the red box.
Try to turn off the lasers, but discover that you may have damaged the controls when you switched the wires. Exit the panel, turn around and return to the desk area. Call the other guard on the intercom. Automatically watch the guard come running and get zapped by the lasers.
Look at the guard to find a key. Turn around and use the key on the cabinet next to the vending machine. Turn around and take the rifle out of inventory. You are now looking through the rifle scope at the tower guard. Move the target over the guard and click the left mouse button to fire.
Turn right; walk forward and then turn left. Take the rifle out of inventory. Move the crosshairs over the guard and click the left mouse button to fire. Turn left and look at the laser control panel below the red box.
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